Showing posts with label IG. Show all posts
Showing posts with label IG. Show all posts

Hallway Background

Sunday, March 7, 2010 by Chris
I've finished the set for the opening shots of the  animation:

Scene 2, Shot 1 has the robot trash can entering from the right, then coming down the hallway towards the camera.  I'm almost done with the texturing on the trash can.  After that I can begin animating this scene.
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Trash Bot

Friday, March 5, 2010 by Chris
A quick render of a trash bot from Industrial Garbage animation.  I just need to finish the final lighting, and textures: eye, logo, spec, ref.  Rendered in Blender.  Modeled in  Wings.  Will post more technical details when I finish the final image.

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IG - Calender Shot

Saturday, February 27, 2010 by Chris
Scene Four of Industrial Garbage (my animation short) brings us to an office in the building. To show the passing of time to midnight on a Saturday, I decided to use a digital desktop calendar with a clock.

I modeled the calendar in Inkscape, based on the Lightning calendar plugin for Thunderbird. Since the calendar interface looked just like a spreadsheet, I started to use Calc from Open Office. I stuck with Inkscape as it gave me more graphical flexibility.

The two calendar shots bookend a couple of shots of the office.

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Industrial Garbage

Sunday, February 21, 2010 by Chris
Character stills from a short animation I've been working on for too long.  Modeled in Wings and rendered in Blender.  I have all three characters (robots) modeled and textured, I just need to sit down and work on the animations.

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